UPDATE: Star Citizen knackt 41 Millionen Dollar Marke

Das Weltraumspiel „Star Citizen“ hat die 41 Millionen Dollar Marke überschritten.

Mit dem Erreichen dieser Grenze wird ein sogenanntes „Procedural Generation R&D Team“ in die Entwicklung eingebunden. Dieses Team soll sich um die Entwicklung eines Systems für generischen Content kümmern.

Neues Ziel sind jetzt 42 Millionen Dollar mit folgenden Stretchgoals, Aprilscherze vorbehalten.

  • Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.
  • Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year!
  • Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.
  • Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!

ursprüngliche Meldung:

Das Weltraumspiel „Star Citizen“ von Chris Roberts hat gestern die 40 Millionen Dollar Marke geknackt.

Mit dem Erreichen dieses Stretchgoals wurden die Sternensysteme „Kabal“ und „Oretani“ ins Spiel integriert. Es gibt auch schon ein neues Ziel. Bei 41 Millionen Dollar soll ein „Procedural Generation R&D Team“ eingebunden werden.

„Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.“

Damit kommt also generischer Content wie gesamte Planeten ins Spiel, um den Spielern mehr Inhalt zu bieten.

„Star Citizen“ ist mit 41 Millionen Dollar eines der am meist unterstützten Spiele auf Kickstarter. Mittlerweile verzeichnet das Spiel mehr als 405.000 Backer und soll 2015 exklusiv für den PC kommen.

Quelle: https://robertsspaceindustries.com/

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